![]() ![]() The setup script will not do any safety checks on these archive files, so an improperly set up archive file will make a mess in GameData. if you're including the Version2 mod, your archive file should have only a 'Version2' directory at the top level with all the contents within it). This can be used to automate the installation of any mods, map packs, texture packs, etc, just make sure the archive file contains the directory that should be created under GameData (eg. tar.bz files will be extracted into GameData. ![]() vl2 files in the addons directory will be copied to the GameData/base directory. This script logs to /var/log/t2server/install_wrapper.log.Īfter install, any. If you already have a copy of these, you can place them in the winbin directory and setup will use them instead of downloading.īefore automatic installation, you'll be asked to review and agree to both the Tribes 2 and TribesNEXT License Agreements.Ī 't2server' user will be created with a home directory of /opt/t2server, which is also where Tribes 2 will be installed.Ī compiled AutoIt script handles automatic installation of Tribes 2 and TribesNEXT via Wine. The Tribes 2 installer (tribes2_gsi.exe) and the TribesNEXT installer (TribesNext_rc2a.exe) will be downloaded automatically. Run the 'setup' script and follow the instructions on screen. (more to be tested and added) installation $ sudo apt install unzip xvfb python3-minimal python3-pip wine32 cpulimit
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